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Build a Fitness App

Workout plans, video classes, progress tracking, and premium subscriptions — shipped in 2–4 weeks.

Timeline

24 weeks

Starting from

$3,460

Full platform

up to $35,000

What's in a Fitness App MVP

  • Workout library with video content
  • Custom workout plan builder
  • Progress tracking (sets, reps, weight, calories)
  • Subscription plans with RevenueCat
  • Push notifications for workout reminders
  • Personal trainer / coach profiles
  • Social features (leaderboards, challenges)

Tech Stack

React Native / Expo

iOS and Android apps

Supabase

User data and workout database

RevenueCat

Subscriptions and in-app purchases

Mux / Cloudflare Stream

Video hosting and streaming

Key Challenges We Handle

Content is the product

A fitness app without great workout content is just a UI. Plan your content library before development — even 20 high-quality videos beat 200 mediocre ones. Mux handles video streaming at $0.08/min.

Retention is hard

Fitness apps have the highest churn of any app category. Streaks, social accountability, and coach messaging are the proven retention levers. Build these in v1.

App Store review

Apple and Google scrutinize health apps. Avoid medical claims, include a disclaimer, and don't claim your app diagnoses or treats conditions. This is the #1 reason fitness apps get rejected.

Cost Breakdown

Rough estimates per feature. Our fixed-price MVP bundles all of these — see the full Fitness App cost guide.

FeatureTypical range
Auth + user profiles$300$1,200
Workout library + video player$800$4,000
Progress tracking$500$2,500
Subscriptions (RevenueCat)$500$2,000
Push notifications + reminders$300$1,000
Coach / trainer module$500$2,500
Video CDN setup (Mux)$300$800
Total estimate$3,200$14,000

Ready to build your fitness app?

We ship production-ready fitness app MVPs in 24 weeks at a fixed price. No hourly billing, no scope creep surprises.

Frequently Asked Questions

How much does it cost to build a fitness app?

A basic fitness app MVP (workouts, progress tracking, subscriptions) costs $8,000–$25,000 with an agency. Apps with live classes, AI coaching, or wearable integration cost $40,000–$100,000+.

Should I build for iOS or Android first?

iOS first — fitness app users skew iPhone, spend more on subscriptions, and Apple's App Store has higher fitness monetization rates. Add Android in v2 once you have traction.

How do I monetize a fitness app?

The standard model is freemium → subscription ($9.99–$19.99/month). Free users get basic workouts; premium unlocks full library, custom plans, and coach access. Annual plans at 2 months free improve LTV significantly.

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